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dc.contributor.authorÖzkaya, Murat
dc.contributor.authorİzgi, Burhaneddin
dc.date.accessioned2024-12-19T11:19:21Z
dc.date.available2024-12-19T11:19:21Z
dc.date.issued2021en_US
dc.identifier.citationÖzkaya, M., & İzgi, B. (2021). Effects of the quarantine on the individuals’ risk of Covid-19 infection: Game theoretical approach. Alexandria Engineering Journal, 60(4), 4157–4165. https://doi.org/10.1016/j.aej.2021.02.021en_US
dc.identifier.issn1110-0168 / 2090-2670
dc.identifier.urihttps://doi.org/10.1016/j.aej.2021.02.021
dc.identifier.urihttps://hdl.handle.net/20.500.12428/6767
dc.description.abstractIn this study, we analyze the general or self-quarantine effects to the spread of the first wave of Covid-19 pandemic in the view of the game-theoretical approach. As in some other applications of game theory in different aspects of the literature, we focus on only the application of game theory to present the effects of quarantine during the three different stages -the start, the spread, the end- of the pandemic. We first choose three countries such as South Korea for self-quarantine, Italy, and Turkey for general quarantine during the analysis of the different stages of the spread. Then, we present a formula that will be an important tool for the creation of the payoff matrices and give the general procedure for the creation of the payoff matrix for each stage of the pandemic process. After that, we generate the payoff bimatrix for each stage of the pandemic by using the average of the daily diagnosis number/number of tests for each country. Moreover, we try to find the optimal strategy of the game. Additionally, to determine the necessity of the continuity of the quarantine, we use the repeated game approach in our analysis, as well. Therefore, we convert the game only for the spread stage to the repeated game for each country. Finally, we obtain the Nash equilibrium of all games for each level of the pandemic. The results show that the quarantine has important effects to be infected or not, and the spread of the pandemic at each level. In addition to these analysis results, we compare the death rates of the considered countries and show that the results are almost parallel to that are obtained for the quarantine requirement of each country by game-theoretical approaches.en_US
dc.language.isoengen_US
dc.publisherElsevier B.V.en_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.rightsAttribution-NonCommercial 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by-nc/3.0/us/*
dc.subjectCovid-19en_US
dc.subjectGame theoryen_US
dc.subjectMatrix gamesen_US
dc.subjectPandemicen_US
dc.subjectQuarantineen_US
dc.titleEffects of the quarantine on the individuals' risk of Covid-19 infection: Game theoretical approachen_US
dc.typearticleen_US
dc.authorid0000-0001-7241-4710en_US
dc.relation.ispartofAlexandria Engineering Journalen_US
dc.departmentFakülteler, Siyasal Bilgiler Fakültesi, İşletme Bölümüen_US
dc.identifier.volume60en_US
dc.identifier.issue4en_US
dc.identifier.startpage4157en_US
dc.identifier.endpage4165en_US
dc.institutionauthorÖzkaya, Murat
dc.identifier.doi10.1016/j.aej.2021.02.021en_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.authorwosidGVU-3753-2022en_US
dc.authorscopusid57203287222en_US
dc.identifier.wosqualityQ1en_US
dc.identifier.wosWOS:000637514300003en_US
dc.identifier.scopus2-s2.0-85102640475en_US


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